FACTION WARS — MISSING ASSETS LIST Generated 2026-06-13 from the live checklist (fw.astrolaby.com/checklist) ====================================================================== TOTALS: 120 missing entries | 9 units with no art | 22 overworld to-build BATTLEFIELD ---------------------------------------------------------------------- [A] UNITS WITH NO ART AT ALL (full sprite set needed): - B5 Allin3 Rocky - B6 Knife Valentino - B7 Damager Grugg - B8 Mallet Tommy - B9 Javelin Mamluk - B10 Blocker Berta - B11 Cavalry sword Celeres - B12 Cavalry archer Amazon - B13 Cavalry healer Unicorn [B] MISSING ANIMATIONS per existing art set (action sprites not drawn): infantry (): missing: turn, prepare, deflect, special, hit, push, defend, die, dead, death_special, select swordsman (B0): missing: idle, walk, turn, special, defend, lose, dead, death_special, win archer (B1): missing: turn, special, defend, lose, dead, death_special, win healer (B2): missing: turn, special, defend, lose, dead, death_special, win bower (B4): missing: turn, prepare, special, defend, lose, dead, death_special, win puncher (B3): missing: turn, prepare, special, defend, lose, dead, death_special, win general (84 generic generals): missing: prepare, deflect, hit, push, defend, die, dead, death_special, select hyppolita (A2 Hippolyta): missing: turn, prepare, attack, deflect, special, damage, hit, push, defend, die, lose, dead, death_special, win, select imhotep (A3 Imhotep): missing: turn, prepare, attack, deflect, special, damage, hit, push, defend, die, lose, dead, death_special, win, select OVERWORLD (to-build through the 256px MVP) ---------------------------------------------------------------------- BASE · 1px — Core Campaign Overworld (always on): - Campaign map + regions [object] (Resources/Overworld/Texture/Regions) - Map nodes [object] (travel points on the map) - Cities [object] - General on map (Genspawn) [object] - Facility panel (Facility_GUI) [object] - Dialogue box [object] - Troop info panel (TroopUnitInfo_GUI) [object] - Battle-start GUI [object] - After-battle GUI [object] (prefab MISSING (Transition_GUI/AfterBattleGUI)) - Move path arrows [animation] (Overworld/Animations/Arrow) - Camera pan / zoom [behavior] - Region reveal / unlock [animation] - Node navigation (move general) [behavior] - Enemy turn / AI raid [behavior] - Pixel conquest (gain pixel) [behavior] (core PoT progression) - My turn [sound] (sfx_myturn (verify file)) - Enemy turn [sound] (sfx_enemyturn) - End-turn arrow [sound] (sfx_endturnarrow) 4px · 2² — Challenges: - Challenges mode entry [object] - Challenge level / map [object] - Crystals currency reward [object] - Daily reset behavior [behavior] 16px · 2⁴ — Faction Choice · Propaganda · Quests: - Faction choice screen [object] (color appears here) - Pixel color reveal [animation] - Faction meter [object] - Propaganda recruit UI [object] - Guilds [object] - Quests UI [object] - General quest journey [behavior] 64px · 2⁶ — Survivor · Arena: - Survivor wave mode [object] - Survivor permadeath [behavior] - Arena (real-time TBS) [object] - Arena matchmaking [behavior] 256px · 2⁸ — MVP END — League of Heroes: - League of Heroes UI [object] - Champions bracket [object] - Guild-winner qualification [behavior]